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History of Murkid

 
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History of Murkid

- General Rules
- Portal Functions
- Murkid Religion
- Myspace Group
- Awards
- List of Admin controlled Key Characters

715GENERAL RULES
Sun May 24, 2009 3:28 am
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Citizens

 
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Character Descriptions

Post here before anywhere else! Fill out the character sheet.

11Character Sheet...
Sun May 24, 2009 3:24 am
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Character Inventories



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Item Shops



13Magic Shop
Sun May 24, 2009 7:45 pm
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Pet Shops



11Feline Frenzy
Sun May 24, 2009 8:04 pm
Corinie View latest post
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Eastern Lands (no word minimum)

 
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Rudy Ocean

A purple and blue aura covers everything touching this ocean. Citizens of Gra fear the deep of The Rudy. Although by far the most unique and beautiful ocean, strange and dangerous creatures are said to lurk the still, midnight purple waters. A great cement wall has been built to block the waters off from shore.Only a single narrow docking has been left, created by a brave, lone sailor who makes home in the crumbling lighthouse. His dock is gated and only he holds a key. 

Past the quicksand just south-east of the swamps, large, round, flatstones protrude up from the ocean, once having connected to the shore;most stones are blocked by the wall, however, a few are crackingthrough.

Tall strands of red and yellow seaweed crawl like vines up the cementand around the lighthouse. Citizens of Gra have often reported lifelike movement from the weeds.

The Rudy is said to hold the most delicious fish, due to the lack of salt in the ocean. Fresh and boneless, with
translucent skin, the fish are said to wriggle like melting jello down your throat when cooked. When eaten raw, euphoria is often achieved.


11Lighthouse Keepe...
Sun May 24, 2009 1:14 am
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Gra

Knowing that The Rudy is seen as the most dangerous ocean, thieves have set up plantation in Gra to prevent problems with Murkid Government officials, seeing as Gra is unknown to most all citizens of Murkid.

The safe haven for criminals is possibly the most cut-throat county in all of Murkid.

Bordered by a giant wall and quicksand, the only means of exit and entry are flights. These flights are operated only by the Gra Underground Force. Entry by means other than invitation will result in battle and possibly death.

Your reputation of negativity must proceed you in order to gain access, unless of course, you choose to sail. . .

Contact the Underground Force if you wish to enter on "good" terms.

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Northern Lands (300 word minimum)

 
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Mesa Ocean

The coldest ocean, the Mesa, flows around and throughout the Northern countries. To get to and around in the beautiful lands of the North,it is almost necessary to bundle up andtake a gondola.

Legend says that a school of merpeople reside among the shards of glass sticking up from the water. The merpeople live within one of the many sunken icebergs. Said iceberg is often rumored to be a place of healing for all with fire in their hearts.

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Ooloo

Founded in the 5th century, the whole city is an extraordinary architectural masterpiece. In summer there are occasional firework displays on the water. These displays tend to gather a large amount of people, lately. Recent studies have suggested that the city is no longer sinking, but this is not certain.

The way one enters Ooloo is by her mercantile shipping gate, where there are chimneys, factories, and a vast system of electric wires. The buildings are constructed on closely spaced wood piles, which were imported from other Northern Countries. Trees do not grow in Ooloo.

Ooloo is extremely popular with tourists, photographers, and birds. The birds house themselves in buildings, often causing trouble.

To the west of Ooloo are the Blizzard Hikes. These mountains are covered in two feet of snow, which is constantly falling. Thanks to the wind, most of the flakes drift onto the city and into the ocean.



22The Secret Book ...
Wed Dec 18, 2013 7:24 pm
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Trivian

Surrounded by freezing swamps, and boarded to the south by snowy mountains, Trivian is a quaint village of a mediocre populace of elves, gnomes, and giants.

This small wooden village is often said to be haunted by soul-catchers, Underlings sent by the Darkness. These creatures hide in the shadows and trap their victims in cages of gray and green ooze.

The murky water streams are home to small firefly like creatures. These flylights are said to leave a ringing in one's ear, causing the victim to forget important tasks and memories.


11. Monastery .
Sun May 24, 2009 2:03 am
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Nobuh

Boarded by Trivian and a vast amount of fields and roads to practically nowhere, Nobuh is the suburbs of the north.

Constructed like any picked-fenced suburbia with occasional snow fall, Nobuh is just the place for hot-natured citizens to raise a family.


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Southern Lands (150 word minimum)

 
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Lami Ocean

Lami Ocean is most often visited by cruise ships cue to a certain plus-side, as for as vacation companies are concerned. Magic is useless here. The closer you get to the Lami, the harder it is to cast spells. Enchanted items also no longer work, so it’s good-bye magic of any form.

Another reason this ocean is so popular for cruises, is the nest of the legendary beasts known as the sea dragons. Sea dragons arerare these days, and only seem to roam the Lami. These creatures grow in various shapes and sizes, and nest in water side caves. Theyhave no wings, only webbed claws, and have jaws filled withjagged teeth; however, the beasts are normally friendly,again different from their land cousins, but if they feel threatenedthey will attack without mercy.


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Loko

Mostly filled with tumble weeds brushing in from the wastelands out West, Loko is a fairly poor country. The place is filled with riff-raff and gangs. The mafia is said to hold up shop in this tacky part of Murkid.

The buildings are paited peeling shades of orange and aqua. The roofs are made of tin. Food and clothing markets fill each street. Underground gambling houses are on every corner.

Drive by shootings are not rare.


22Mafia Boss
Sun May 24, 2009 1:52 am
Alett View latest post
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Usap

A great place to raise cattle. Farms line the narrow dirt roads of Usap; all corn stalks fill the fields; the sky is always clear blue; and the lakes are downright beautiful.

The only downfall to Usap in the sometimes noisy racing which takes place. Because of the straight roads, hotrods of Murkid often use this country as the track.

This is your average haystack loving community. Cows are often roaming free, however. Citizens of Murkid are certain aliens are about.


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Western Lands (50 word minimum)

 
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Yugnavay Ocean

The shores here are the lowest point on the surface of Murkid on dry land.

The Yugnavy is the deepest body of water in the world. No one knows the extent of it's depth. It is also one of the world's saltiest bodies of water,containing no sea life. This salinity makes for a harsh environment where animals cannotflourish.


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Jaygoos

A wasteland.

11Solution Upper I...
Wed Dec 18, 2013 8:05 pm
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Prison Lands (no word minimum)

 
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Iylriot

The only prison in Murkid, where every criminal who is capture is sent. This prison comprises a large men's jail of about 1200 cells, a smaller one for women, and a penitentiary hospital.

Iylriot is a located on a small fragment of Murkid which floats high above the waste land.

The cells are shaped as triangles, containing only a bed. The corridors are lined with shower heads, drains, and bars beneath each shower head, with which to chain prisoners to during cleansing.

With the tightest knit security, breaking out of, or getting into (for whatever reason), Iylriot is virtally impossible.


11Warden's Office...
Sun May 24, 2009 2:47 am
Uvith View latest post
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